Whether you’re hooked on online gaming yourself or just curious to see how the 50 million people who call themselves avid gamers live, Second Skin is the documentary for you ... To introduce us to this virtual world, Hulu spoke to the film’s director and editor, Juan Carlos Pineiro Escoriaza, about the film and this cultural phenomenon, which he says isn’t a passing trend.
I did an interview for Popular Science about a month ago about the goldfarming news that came out. I figured I'd repost it here: Bad news for professional orcs all across the Middle Kingdom. On Monday, the Chinese government announced a ban on the conversion of virtual money into real money for the purpose of buying actual goods and services. By allowing Chinese citizens to spend real money on virtual products, but not vice versa, the government has specifically targeted gold farming, an activity that employs hundreds of thousands of Chinese workers.
Something that rarely gets played up about virtual worlds (especially those like Second Life) is the creative, artistic possibilities they unleash for innovators from around the world. My buddy Jonathan interviewed me for Art21 to explore those aspects, which is a nice change of pace from the techie interviews we mostly get.
You can check it out here.
"The documentary is Escoriaza’s first feature film. He, along with a small crew, began working on the project in early 2006 and completed it just in time for its debut at the SXSW film festival in the spring of 2008. Since then, Second Skin has been shown at other festivals and will hit select theaters this spring, followed by a DVD release shortly thereafter..."
"The new documentary looks at those who play online games such as “World of Warcraft,” “Everquest” and “Second Life."
We've all heard the warnings: addiction, isolation, a waste of time. But some 50 million people log on to online role-playing games like The Sims and Second Life—and many of them never log off. The makers of a new documentary called "Second Skin," which hits theaters in September, followed seven hard-core gamers to find out why...