Dan B. had a thriving business, a home, and a good relationship before he started playing Everquest. He stepped into the virtual world and quickly receded from his real life. When his business failed, his house was foreclosed, and his girlfriend left him, Dan hit rock bottom. Suicidal thoughts brought him to Safe Haven, a gaming treatment center run by the founder of Online Gamers Anonymous, Liz Woolley, in her home. After a month and half of living at Safe Haven, Dan had enough and returned to Philadelphia and immediately started gaming hard again. Without people to support him, Dan struggles to gain control of his gaming addiction. Will he be able to stop before he's lost everything or will online games ultimately consume him?